
WoWlympics ongoing at WoWwiki |
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Aug 20, 2008 - 10:00 AM - by Development Tracker
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There's another Olypmics happening apart from the one in Beijing, and this one's much closer to home. WoW Insider is reporting that WoWwiki is holding their very own WoWlympics (wow, that's a lot of wows right there), a scavenger hunt-type contest.
Blizzard will be in cooperation for the event, and so you can win five Wrath of the Lich King US Beta keys, 20 WorldWide Invitational cards containing codes for EU Beta keys and the Tyrael vanity pet. Both beta keys can be converted for use between regions as necessary.
The WoWlympicks kicked off with Clopper Wizbang asking players to search the site for five missing items. Each are located on a WoWwiki page and clues are provided along the way. Now, each of these missing items you have to locate is worth one entry to the WoWlympics sweepstakes, with a bonus three entries if you find all five. This adds up to a total of eight entries eligible for the grand draw.
The event runs until August 25. To join, just follow the source link provided below. That should lead you to the official WoWlypmics page. Good luck!
Other WoW events:
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Warhammer Online Creative Director: on scheduling woes and avoiding WoW's influence |
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Jul 31, 2008 - 5:47 PM - by Development Tracker
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Warhammer - WoW's Influence
Paul Barnett, the creative director of Mythic Entertainment's Warhammer Online: Age of Reckoning, was at the Develop Online conference where he spoke about the launch woes of their MMORPG as well as the problems they have encountered in trying to avoid the influence of the juggernaut known as World of Warcraft.
First up, he spoke about the launch. In classic Barnett fashion, he declared that "When we launch these games, we can't schedule for sh ." He further added that "We're nearly there, God help us, the fifth time we schedule it it's going to work. Lesson one: don't trust your schedulers."
With regards to how they have tried to avoid World of Warcraft's influence in the design of the game, he started out by making an interesting statement: "I believe WOW is a work of flawed genius." Why does he think it is"flawed"? Well, he explained this further:
When you dismantle [these works] you can never be sure whether you get genius or flaw.The reason I don't play other online games is that they're corrupting, they are cancerous, they change the way you think.
He backed up this observation with an experience he encountered while creating the game. Namely, one change that was made with the quest structuring which resulted in a very long discussion with the development team:
That one change took three months of meetings, because the people I was up against were corrupted by the gaming experiences they'd had. They weren't capable of thinking sideways because they knew the answer, and it worked, and resulted in a game that is very successful.
We see a number of interesting points raised by Barnett during the Develop Online conference. Perhaps this little look behind the scenes of the development of MMORPGs will make us appreciate the amount of hard work the developers have been putting into the games released.
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0 Replies | 23 Views
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Age of Conan - Update Notes 17th July |
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Jul 18, 2008 - 12:58 PM - by Development Tracker
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After a slight delay the patch notes have hit!
Player Character- Dead team members will now get quest kill credit if they are within range.
- You now only prohibited from entering stealth mode if team members are in combat nearby.
- All your team members and their pets will now get the fatality buff when a team member performs a fatality.
- The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
- Mesh effects during spellweaving should no longer rotate with the character.
- Shield of the Risen will only display particle effects on hidden players if they are on your team.
- Animations for the ‘grin’, ‘laugh’ and ‘laughheartily’ emotes have been tweaked for both male and female characters.
- Emote ’squirm_on_ground’ has been renamed to ‘lounge’, to better fit the animation.
Classes
Assassin- The following abilities now have new effects: Cat’s Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.
Barbarian- Feats “Eyes of Madness”, “Rampaging Horde”, “Welcoming Death”, and “Too Many To Count” now have visuals associated with them.
Demonologist- Earth Recharge ability will have a better visual indicator of activation.
- Let Them Burn should now have the correct cooldown.
- Let Them Burn will now properly increase in damage the longer it is channeled.
- Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.
Necromancer- Frostblast now has a visual cone of frost.
- Ice Shackle spell is now less invasive and more optimized.
- The tooltip for Malefic Chant now shows up as intended.
- Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
- To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level.
- Spell “Siphon Unlife” now has visuals and sound.
- The casting time of Set’s Ruin, Set’s Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
- Parasitic Soul Swarm is now less invasive and should take up less screenspace.
Priest of Mitra- The Spellweaving animation has been tweaked.
Ranger- The ranger’s tracking list can now be sorted by distance.
- Dead NPCs and players will now longer appear when using the tracking ability.
Tempest of Set- Set’s Life Spark should now trigger a resurrection prompt instantly after
... [Read More]
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